//
// Adobe (adobe@1.0.0)
// Palette: adobe@1.0.0
// Fonts:   heading=inter@1.0.0, body=inter@1.0.0, serif=source-sans-3@1.0.0, mono=source-code-pro@1.0.0
// Generated by brand-atoms converter — do not edit by hand.
//

import SwiftUI

/// Source-of-truth color swatches from the referenced palette.
public enum BrandSwatch {
    /// Gray 25 — Light canvas. The brightest neutral; pairs with text-primary on light surfaces.
    public static let gray25 = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Gray 50
    public static let gray50 = Color(.sRGB, red: 0.9725, green: 0.9725, blue: 0.9725, opacity: 1.0000)
    /// Gray 75
    public static let gray75 = Color(.sRGB, red: 0.9529, green: 0.9529, blue: 0.9529, opacity: 1.0000)
    /// Gray 100 — Light surface — Spectrum default surface in light mode.
    public static let gray100 = Color(.sRGB, red: 0.9137, green: 0.9137, blue: 0.9137, opacity: 1.0000)
    /// Gray 200
    public static let gray200 = Color(.sRGB, red: 0.8824, green: 0.8824, blue: 0.8824, opacity: 1.0000)
    /// Gray 300 — Subtle border in light mode.
    public static let gray300 = Color(.sRGB, red: 0.8549, green: 0.8549, blue: 0.8549, opacity: 1.0000)
    /// Gray 400
    public static let gray400 = Color(.sRGB, red: 0.7765, green: 0.7765, blue: 0.7765, opacity: 1.0000)
    /// Gray 500
    public static let gray500 = Color(.sRGB, red: 0.5608, green: 0.5608, blue: 0.5608, opacity: 1.0000)
    /// Gray 600 — Tertiary text on light surfaces.
    public static let gray600 = Color(.sRGB, red: 0.4431, green: 0.4431, blue: 0.4431, opacity: 1.0000)
    /// Gray 700 — Secondary text on light surfaces.
    public static let gray700 = Color(.sRGB, red: 0.3137, green: 0.3137, blue: 0.3137, opacity: 1.0000)
    /// Gray 800 — High-contrast text on light surfaces.
    public static let gray800 = Color(.sRGB, red: 0.1608, green: 0.1608, blue: 0.1608, opacity: 1.0000)
    /// Gray 900 — Primary text on light surfaces.
    public static let gray900 = Color(.sRGB, red: 0.0745, green: 0.0745, blue: 0.0745, opacity: 1.0000)
    /// Gray 1000
    public static let gray1000 = Color(.sRGB, red: 0.0000, green: 0.0000, blue: 0.0000, opacity: 1.0000)
    /// Gray 25 Dark — Dark canvas.
    public static let gray25Dark = Color(.sRGB, red: 0.0667, green: 0.0667, blue: 0.0667, opacity: 1.0000)
    /// Gray 50 Dark
    public static let gray50Dark = Color(.sRGB, red: 0.1059, green: 0.1059, blue: 0.1059, opacity: 1.0000)
    /// Gray 75 Dark
    public static let gray75Dark = Color(.sRGB, red: 0.1333, green: 0.1333, blue: 0.1333, opacity: 1.0000)
    /// Gray 100 Dark — Dark surface — Spectrum default surface in dark mode.
    public static let gray100Dark = Color(.sRGB, red: 0.1725, green: 0.1725, blue: 0.1725, opacity: 1.0000)
    /// Gray 200 Dark
    public static let gray200Dark = Color(.sRGB, red: 0.1961, green: 0.1961, blue: 0.1961, opacity: 1.0000)
    /// Gray 300 Dark — Subtle border in dark mode.
    public static let gray300Dark = Color(.sRGB, red: 0.2235, green: 0.2235, blue: 0.2235, opacity: 1.0000)
    /// Gray 400 Dark
    public static let gray400Dark = Color(.sRGB, red: 0.2667, green: 0.2667, blue: 0.2667, opacity: 1.0000)
    /// Gray 500 Dark
    public static let gray500Dark = Color(.sRGB, red: 0.4275, green: 0.4275, blue: 0.4275, opacity: 1.0000)
    /// Gray 600 Dark
    public static let gray600Dark = Color(.sRGB, red: 0.5412, green: 0.5412, blue: 0.5412, opacity: 1.0000)
    /// Gray 700 Dark — Secondary text on dark surfaces.
    public static let gray700Dark = Color(.sRGB, red: 0.6863, green: 0.6863, blue: 0.6863, opacity: 1.0000)
    /// Gray 800 Dark
    public static let gray800Dark = Color(.sRGB, red: 0.8588, green: 0.8588, blue: 0.8588, opacity: 1.0000)
    /// Gray 900 Dark — Primary text on dark surfaces.
    public static let gray900Dark = Color(.sRGB, red: 0.9490, green: 0.9490, blue: 0.9490, opacity: 1.0000)
    /// Gray 1000 Dark
    public static let gray1000Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Blue 100 — Subtle blue background; matches accent-color-100.
    public static let blue100 = Color(.sRGB, red: 0.9608, green: 0.9765, blue: 1.0000, opacity: 1.0000)
    /// Blue 200
    public static let blue200 = Color(.sRGB, red: 0.8980, green: 0.9412, blue: 0.9961, opacity: 1.0000)
    /// Blue 300
    public static let blue300 = Color(.sRGB, red: 0.7961, green: 0.8863, blue: 0.9961, opacity: 1.0000)
    /// Blue 400
    public static let blue400 = Color(.sRGB, red: 0.6745, green: 0.8118, blue: 0.9922, opacity: 1.0000)
    /// Blue 500
    public static let blue500 = Color(.sRGB, red: 0.5569, green: 0.7255, blue: 0.9882, opacity: 1.0000)
    /// Blue 600
    public static let blue600 = Color(.sRGB, red: 0.4471, green: 0.6196, blue: 0.9922, opacity: 1.0000)
    /// Blue 700 — Pressed / hover variant of accent on light.
    public static let blue700 = Color(.sRGB, red: 0.3647, green: 0.5373, blue: 1.0000, opacity: 1.0000)
    /// Blue 800
    public static let blue800 = Color(.sRGB, red: 0.2941, green: 0.4588, blue: 1.0000, opacity: 1.0000)
    /// Blue 900 — Spectrum primary interactive — accent-background-color-default (light).
    public static let blue900 = Color(.sRGB, red: 0.2314, green: 0.3882, blue: 0.9843, opacity: 1.0000)
    /// Blue 1000 — Accent pressed (light).
    public static let blue1000 = Color(.sRGB, red: 0.1529, green: 0.3020, blue: 0.9176, opacity: 1.0000)
    /// Blue 1100
    public static let blue1100 = Color(.sRGB, red: 0.1137, green: 0.2431, blue: 0.8118, opacity: 1.0000)
    /// Blue 1200
    public static let blue1200 = Color(.sRGB, red: 0.0824, green: 0.1961, blue: 0.6784, opacity: 1.0000)
    /// Blue 1300
    public static let blue1300 = Color(.sRGB, red: 0.0627, green: 0.1569, blue: 0.5490, opacity: 1.0000)
    /// Blue 1400
    public static let blue1400 = Color(.sRGB, red: 0.0471, green: 0.1216, blue: 0.4118, opacity: 1.0000)
    /// Blue 1500
    public static let blue1500 = Color(.sRGB, red: 0.0549, green: 0.0941, blue: 0.2627, opacity: 1.0000)
    /// Blue 1600
    public static let blue1600 = Color(.sRGB, red: 0.0275, green: 0.0431, blue: 0.1176, opacity: 1.0000)
    /// Blue 100 Dark
    public static let blue100Dark = Color(.sRGB, red: 0.0549, green: 0.0902, blue: 0.2471, opacity: 1.0000)
    /// Blue 200 Dark
    public static let blue200Dark = Color(.sRGB, red: 0.0588, green: 0.1098, blue: 0.3216, opacity: 1.0000)
    /// Blue 300 Dark
    public static let blue300Dark = Color(.sRGB, red: 0.0471, green: 0.1294, blue: 0.4588, opacity: 1.0000)
    /// Blue 400 Dark
    public static let blue400Dark = Color(.sRGB, red: 0.0706, green: 0.1765, blue: 0.6039, opacity: 1.0000)
    /// Blue 500 Dark
    public static let blue500Dark = Color(.sRGB, red: 0.1020, green: 0.2275, blue: 0.7647, opacity: 1.0000)
    /// Blue 600 Dark
    public static let blue600Dark = Color(.sRGB, red: 0.1451, green: 0.2863, blue: 0.8980, opacity: 1.0000)
    /// Blue 700 Dark
    public static let blue700Dark = Color(.sRGB, red: 0.2039, green: 0.3569, blue: 0.9725, opacity: 1.0000)
    /// Blue 800 Dark
    public static let blue800Dark = Color(.sRGB, red: 0.2510, green: 0.4118, blue: 0.9922, opacity: 1.0000)
    /// Blue 900 Dark — Spectrum primary interactive — dark mode.
    public static let blue900Dark = Color(.sRGB, red: 0.3373, green: 0.5059, blue: 1.0000, opacity: 1.0000)
    /// Blue 1000 Dark — Accent hover — dark mode.
    public static let blue1000Dark = Color(.sRGB, red: 0.4118, green: 0.5843, blue: 0.9961, opacity: 1.0000)
    /// Blue 1100 Dark
    public static let blue1100Dark = Color(.sRGB, red: 0.4863, green: 0.6627, blue: 0.9882, opacity: 1.0000)
    /// Blue 1200 Dark
    public static let blue1200Dark = Color(.sRGB, red: 0.5961, green: 0.7529, blue: 0.9882, opacity: 1.0000)
    /// Blue 1300 Dark
    public static let blue1300Dark = Color(.sRGB, red: 0.7098, green: 0.8353, blue: 0.9922, opacity: 1.0000)
    /// Blue 1400 Dark
    public static let blue1400Dark = Color(.sRGB, red: 0.8353, green: 0.9059, blue: 0.9961, opacity: 1.0000)
    /// Blue 1500 Dark
    public static let blue1500Dark = Color(.sRGB, red: 0.9333, green: 0.9608, blue: 1.0000, opacity: 1.0000)
    /// Blue 1600 Dark
    public static let blue1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Red 100
    public static let red100 = Color(.sRGB, red: 1.0000, green: 0.9647, blue: 0.9608, opacity: 1.0000)
    /// Red 200
    public static let red200 = Color(.sRGB, red: 1.0000, green: 0.9216, blue: 0.9098, opacity: 1.0000)
    /// Red 300
    public static let red300 = Color(.sRGB, red: 1.0000, green: 0.8392, blue: 0.8196, opacity: 1.0000)
    /// Red 400
    public static let red400 = Color(.sRGB, red: 1.0000, green: 0.7373, blue: 0.7059, opacity: 1.0000)
    /// Red 500
    public static let red500 = Color(.sRGB, red: 1.0000, green: 0.6157, blue: 0.5686, opacity: 1.0000)
    /// Red 600
    public static let red600 = Color(.sRGB, red: 1.0000, green: 0.4627, blue: 0.3961, opacity: 1.0000)
    /// Red 700
    public static let red700 = Color(.sRGB, red: 1.0000, green: 0.3176, blue: 0.2392, opacity: 1.0000)
    /// Red 800
    public static let red800 = Color(.sRGB, red: 0.9412, green: 0.2196, blue: 0.1373, opacity: 1.0000)
    /// Red 900 — Spectrum negative semantic color (light).
    public static let red900 = Color(.sRGB, red: 0.8431, green: 0.1961, blue: 0.1255, opacity: 1.0000)
    /// Red 1000
    public static let red1000 = Color(.sRGB, red: 0.7176, green: 0.1569, blue: 0.0941, opacity: 1.0000)
    /// Red 1100
    public static let red1100 = Color(.sRGB, red: 0.6118, green: 0.1294, blue: 0.0745, opacity: 1.0000)
    /// Red 1200
    public static let red1200 = Color(.sRGB, red: 0.5059, green: 0.1059, blue: 0.0549, opacity: 1.0000)
    /// Red 1300
    public static let red1300 = Color(.sRGB, red: 0.4078, green: 0.0824, blue: 0.0392, opacity: 1.0000)
    /// Red 1400
    public static let red1400 = Color(.sRGB, red: 0.3137, green: 0.0627, blue: 0.0235, opacity: 1.0000)
    /// Red 1500
    public static let red1500 = Color(.sRGB, red: 0.2314, green: 0.0431, blue: 0.0157, opacity: 1.0000)
    /// Red 1600
    public static let red1600 = Color(.sRGB, red: 0.1137, green: 0.0196, blue: 0.0078, opacity: 1.0000)
    /// Red 100 Dark
    public static let red100Dark = Color(.sRGB, red: 0.2118, green: 0.0392, blue: 0.0118, opacity: 1.0000)
    /// Red 200 Dark
    public static let red200Dark = Color(.sRGB, red: 0.2667, green: 0.0510, blue: 0.0196, opacity: 1.0000)
    /// Red 300 Dark
    public static let red300Dark = Color(.sRGB, red: 0.3412, green: 0.0667, blue: 0.0275, opacity: 1.0000)
    /// Red 400 Dark
    public static let red400Dark = Color(.sRGB, red: 0.4510, green: 0.0941, blue: 0.0431, opacity: 1.0000)
    /// Red 500 Dark
    public static let red500Dark = Color(.sRGB, red: 0.5765, green: 0.1216, blue: 0.0667, opacity: 1.0000)
    /// Red 600 Dark
    public static let red600Dark = Color(.sRGB, red: 0.6941, green: 0.1490, blue: 0.0902, opacity: 1.0000)
    /// Red 700 Dark
    public static let red700Dark = Color(.sRGB, red: 0.8039, green: 0.1804, blue: 0.1137, opacity: 1.0000)
    /// Red 800 Dark
    public static let red800Dark = Color(.sRGB, red: 0.8745, green: 0.2039, blue: 0.1333, opacity: 1.0000)
    /// Red 900 Dark — Spectrum negative — dark mode.
    public static let red900Dark = Color(.sRGB, red: 0.9882, green: 0.2627, blue: 0.1804, opacity: 1.0000)
    /// Red 1000 Dark
    public static let red1000Dark = Color(.sRGB, red: 1.0000, green: 0.4039, blue: 0.3373, opacity: 1.0000)
    /// Red 1100 Dark
    public static let red1100Dark = Color(.sRGB, red: 1.0000, green: 0.5255, blue: 0.4706, opacity: 1.0000)
    /// Red 1200 Dark
    public static let red1200Dark = Color(.sRGB, red: 1.0000, green: 0.6549, blue: 0.6157, opacity: 1.0000)
    /// Red 1300 Dark
    public static let red1300Dark = Color(.sRGB, red: 1.0000, green: 0.7686, blue: 0.7412, opacity: 1.0000)
    /// Red 1400 Dark
    public static let red1400Dark = Color(.sRGB, red: 1.0000, green: 0.8706, blue: 0.8588, opacity: 1.0000)
    /// Red 1500 Dark
    public static let red1500Dark = Color(.sRGB, red: 1.0000, green: 0.9490, blue: 0.9412, opacity: 1.0000)
    /// Red 1600 Dark
    public static let red1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Orange 100
    public static let orange100 = Color(.sRGB, red: 1.0000, green: 0.9647, blue: 0.9059, opacity: 1.0000)
    /// Orange 200
    public static let orange200 = Color(.sRGB, red: 1.0000, green: 0.9255, blue: 0.8118, opacity: 1.0000)
    /// Orange 300
    public static let orange300 = Color(.sRGB, red: 1.0000, green: 0.8549, blue: 0.6196, opacity: 1.0000)
    /// Orange 400
    public static let orange400 = Color(.sRGB, red: 1.0000, green: 0.7569, blue: 0.3686, opacity: 1.0000)
    /// Orange 500
    public static let orange500 = Color(.sRGB, red: 1.0000, green: 0.6353, blue: 0.0745, opacity: 1.0000)
    /// Orange 600
    public static let orange600 = Color(.sRGB, red: 0.9882, green: 0.4902, blue: 0.0000, opacity: 1.0000)
    /// Orange 700
    public static let orange700 = Color(.sRGB, red: 0.9098, green: 0.4157, blue: 0.0000, opacity: 1.0000)
    /// Orange 800
    public static let orange800 = Color(.sRGB, red: 0.8314, green: 0.3569, blue: 0.0000, opacity: 1.0000)
    /// Orange 900 — Spectrum notice semantic color (light).
    public static let orange900 = Color(.sRGB, red: 0.7608, green: 0.3059, blue: 0.0000, opacity: 1.0000)
    /// Orange 1000
    public static let orange1000 = Color(.sRGB, red: 0.6549, green: 0.2431, blue: 0.0000, opacity: 1.0000)
    /// Orange 1100
    public static let orange1100 = Color(.sRGB, red: 0.5647, green: 0.2000, blue: 0.0000, opacity: 1.0000)
    /// Orange 1200
    public static let orange1200 = Color(.sRGB, red: 0.4627, green: 0.1608, blue: 0.0000, opacity: 1.0000)
    /// Orange 1300
    public static let orange1300 = Color(.sRGB, red: 0.3725, green: 0.1255, blue: 0.0000, opacity: 1.0000)
    /// Orange 1400
    public static let orange1400 = Color(.sRGB, red: 0.2863, green: 0.0941, blue: 0.0000, opacity: 1.0000)
    /// Orange 1500
    public static let orange1500 = Color(.sRGB, red: 0.2039, green: 0.0706, blue: 0.0000, opacity: 1.0000)
    /// Orange 1600
    public static let orange1600 = Color(.sRGB, red: 0.0980, green: 0.0314, blue: 0.0000, opacity: 1.0000)
    /// Orange 100 Dark
    public static let orange100Dark = Color(.sRGB, red: 0.1922, green: 0.0627, blue: 0.0000, opacity: 1.0000)
    /// Orange 200 Dark
    public static let orange200Dark = Color(.sRGB, red: 0.2392, green: 0.0824, blue: 0.0000, opacity: 1.0000)
    /// Orange 300 Dark
    public static let orange300Dark = Color(.sRGB, red: 0.3137, green: 0.1059, blue: 0.0000, opacity: 1.0000)
    /// Orange 400 Dark
    public static let orange400Dark = Color(.sRGB, red: 0.4157, green: 0.1412, blue: 0.0000, opacity: 1.0000)
    /// Orange 500 Dark
    public static let orange500Dark = Color(.sRGB, red: 0.5294, green: 0.1843, blue: 0.0000, opacity: 1.0000)
    /// Orange 600 Dark
    public static let orange600Dark = Color(.sRGB, red: 0.6353, green: 0.2314, blue: 0.0000, opacity: 1.0000)
    /// Orange 700 Dark
    public static let orange700Dark = Color(.sRGB, red: 0.7255, green: 0.2863, blue: 0.0000, opacity: 1.0000)
    /// Orange 800 Dark
    public static let orange800Dark = Color(.sRGB, red: 0.7804, green: 0.3216, blue: 0.0000, opacity: 1.0000)
    /// Orange 900 Dark — Spectrum notice — dark mode.
    public static let orange900Dark = Color(.sRGB, red: 0.8784, green: 0.3922, blue: 0.0000, opacity: 1.0000)
    /// Orange 1000 Dark
    public static let orange1000Dark = Color(.sRGB, red: 0.9529, green: 0.4588, blue: 0.0000, opacity: 1.0000)
    /// Orange 1100 Dark
    public static let orange1100Dark = Color(.sRGB, red: 1.0000, green: 0.5373, blue: 0.0000, opacity: 1.0000)
    /// Orange 1200 Dark
    public static let orange1200Dark = Color(.sRGB, red: 1.0000, green: 0.6784, blue: 0.1765, opacity: 1.0000)
    /// Orange 1300 Dark
    public static let orange1300Dark = Color(.sRGB, red: 1.0000, green: 0.7882, blue: 0.4549, opacity: 1.0000)
    /// Orange 1400 Dark
    public static let orange1400Dark = Color(.sRGB, red: 1.0000, green: 0.8824, blue: 0.6980, opacity: 1.0000)
    /// Orange 1500 Dark
    public static let orange1500Dark = Color(.sRGB, red: 1.0000, green: 0.9529, blue: 0.8824, opacity: 1.0000)
    /// Orange 1600 Dark
    public static let orange1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Yellow 100
    public static let yellow100 = Color(.sRGB, red: 1.0000, green: 0.9725, blue: 0.8000, opacity: 1.0000)
    /// Yellow 200
    public static let yellow200 = Color(.sRGB, red: 1.0000, green: 0.9451, blue: 0.5922, opacity: 1.0000)
    /// Yellow 300
    public static let yellow300 = Color(.sRGB, red: 1.0000, green: 0.8706, blue: 0.1725, opacity: 1.0000)
    /// Yellow 400
    public static let yellow400 = Color(.sRGB, red: 0.9608, green: 0.7804, blue: 0.0000, opacity: 1.0000)
    /// Yellow 500
    public static let yellow500 = Color(.sRGB, red: 0.9020, green: 0.6863, blue: 0.0000, opacity: 1.0000)
    /// Yellow 600
    public static let yellow600 = Color(.sRGB, red: 0.8235, green: 0.5843, blue: 0.0000, opacity: 1.0000)
    /// Yellow 700
    public static let yellow700 = Color(.sRGB, red: 0.7569, green: 0.5137, blue: 0.0000, opacity: 1.0000)
    /// Yellow 800
    public static let yellow800 = Color(.sRGB, red: 0.6863, green: 0.4549, blue: 0.0000, opacity: 1.0000)
    /// Yellow 900 — Yellow at AA-readable stop.
    public static let yellow900 = Color(.sRGB, red: 0.6196, green: 0.4000, blue: 0.0000, opacity: 1.0000)
    /// Yellow 1000
    public static let yellow1000 = Color(.sRGB, red: 0.5255, green: 0.3333, blue: 0.0000, opacity: 1.0000)
    /// Yellow 1100
    public static let yellow1100 = Color(.sRGB, red: 0.4471, green: 0.2824, blue: 0.0000, opacity: 1.0000)
    /// Yellow 1200
    public static let yellow1200 = Color(.sRGB, red: 0.3647, green: 0.2314, blue: 0.0000, opacity: 1.0000)
    /// Yellow 1300
    public static let yellow1300 = Color(.sRGB, red: 0.2941, green: 0.1843, blue: 0.0000, opacity: 1.0000)
    /// Yellow 1400
    public static let yellow1400 = Color(.sRGB, red: 0.2196, green: 0.1373, blue: 0.0000, opacity: 1.0000)
    /// Yellow 1500
    public static let yellow1500 = Color(.sRGB, red: 0.1569, green: 0.0980, blue: 0.0000, opacity: 1.0000)
    /// Yellow 1600
    public static let yellow1600 = Color(.sRGB, red: 0.0706, green: 0.0431, blue: 0.0000, opacity: 1.0000)
    /// Yellow 100 Dark
    public static let yellow100Dark = Color(.sRGB, red: 0.1451, green: 0.0902, blue: 0.0000, opacity: 1.0000)
    /// Yellow 200 Dark
    public static let yellow200Dark = Color(.sRGB, red: 0.1843, green: 0.1137, blue: 0.0000, opacity: 1.0000)
    /// Yellow 300 Dark
    public static let yellow300Dark = Color(.sRGB, red: 0.2392, green: 0.1529, blue: 0.0000, opacity: 1.0000)
    /// Yellow 400 Dark
    public static let yellow400Dark = Color(.sRGB, red: 0.3255, green: 0.2039, blue: 0.0000, opacity: 1.0000)
    /// Yellow 500 Dark
    public static let yellow500Dark = Color(.sRGB, red: 0.4196, green: 0.2627, blue: 0.0000, opacity: 1.0000)
    /// Yellow 600 Dark
    public static let yellow600Dark = Color(.sRGB, red: 0.5098, green: 0.3216, blue: 0.0000, opacity: 1.0000)
    /// Yellow 700 Dark
    public static let yellow700Dark = Color(.sRGB, red: 0.5922, green: 0.3804, blue: 0.0000, opacity: 1.0000)
    /// Yellow 800 Dark
    public static let yellow800Dark = Color(.sRGB, red: 0.6431, green: 0.4157, blue: 0.0000, opacity: 1.0000)
    /// Yellow 900 Dark
    public static let yellow900Dark = Color(.sRGB, red: 0.7294, green: 0.4863, blue: 0.0000, opacity: 1.0000)
    /// Yellow 1000 Dark
    public static let yellow1000Dark = Color(.sRGB, red: 0.7961, green: 0.5529, blue: 0.0000, opacity: 1.0000)
    /// Yellow 1100 Dark
    public static let yellow1100Dark = Color(.sRGB, red: 0.8549, green: 0.6235, blue: 0.0000, opacity: 1.0000)
    /// Yellow 1200 Dark
    public static let yellow1200Dark = Color(.sRGB, red: 0.9216, green: 0.7176, blue: 0.0000, opacity: 1.0000)
    /// Yellow 1300 Dark
    public static let yellow1300Dark = Color(.sRGB, red: 0.9765, green: 0.8078, blue: 0.0000, opacity: 1.0000)
    /// Yellow 1400 Dark
    public static let yellow1400Dark = Color(.sRGB, red: 1.0000, green: 0.9020, blue: 0.3373, opacity: 1.0000)
    /// Yellow 1500 Dark
    public static let yellow1500Dark = Color(.sRGB, red: 1.0000, green: 0.9647, blue: 0.7647, opacity: 1.0000)
    /// Yellow 1600 Dark
    public static let yellow1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Chartreuse 100
    public static let chartreuse100 = Color(.sRGB, red: 0.9647, green: 0.9843, blue: 0.8706, opacity: 1.0000)
    /// Chartreuse 200
    public static let chartreuse200 = Color(.sRGB, red: 0.9176, green: 0.9647, blue: 0.6784, opacity: 1.0000)
    /// Chartreuse 300
    public static let chartreuse300 = Color(.sRGB, red: 0.8157, green: 0.9255, blue: 0.2745, opacity: 1.0000)
    /// Chartreuse 400
    public static let chartreuse400 = Color(.sRGB, red: 0.7137, green: 0.8588, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 500
    public static let chartreuse500 = Color(.sRGB, red: 0.6392, green: 0.7686, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 600
    public static let chartreuse600 = Color(.sRGB, red: 0.5608, green: 0.6745, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 700
    public static let chartreuse700 = Color(.sRGB, red: 0.5020, green: 0.6000, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 800
    public static let chartreuse800 = Color(.sRGB, red: 0.4471, green: 0.5373, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 900
    public static let chartreuse900 = Color(.sRGB, red: 0.4000, green: 0.4784, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 1000
    public static let chartreuse1000 = Color(.sRGB, red: 0.3373, green: 0.4039, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 1100
    public static let chartreuse1100 = Color(.sRGB, red: 0.2863, green: 0.3412, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 1200
    public static let chartreuse1200 = Color(.sRGB, red: 0.2353, green: 0.2784, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 1300
    public static let chartreuse1300 = Color(.sRGB, red: 0.1843, green: 0.2235, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 1400
    public static let chartreuse1400 = Color(.sRGB, red: 0.1373, green: 0.1686, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 1500
    public static let chartreuse1500 = Color(.sRGB, red: 0.0980, green: 0.1176, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 1600
    public static let chartreuse1600 = Color(.sRGB, red: 0.0431, green: 0.0549, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 100 Dark
    public static let chartreuse100Dark = Color(.sRGB, red: 0.0902, green: 0.1098, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 200 Dark
    public static let chartreuse200Dark = Color(.sRGB, red: 0.1176, green: 0.1412, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 300 Dark
    public static let chartreuse300Dark = Color(.sRGB, red: 0.1529, green: 0.1843, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 400 Dark
    public static let chartreuse400Dark = Color(.sRGB, red: 0.2078, green: 0.2471, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 500 Dark
    public static let chartreuse500Dark = Color(.sRGB, red: 0.2667, green: 0.3216, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 600 Dark
    public static let chartreuse600Dark = Color(.sRGB, red: 0.3255, green: 0.3922, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 700 Dark
    public static let chartreuse700Dark = Color(.sRGB, red: 0.3804, green: 0.4549, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 800 Dark
    public static let chartreuse800Dark = Color(.sRGB, red: 0.4157, green: 0.4980, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 900 Dark
    public static let chartreuse900Dark = Color(.sRGB, red: 0.4784, green: 0.5765, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 1000 Dark
    public static let chartreuse1000Dark = Color(.sRGB, red: 0.5333, green: 0.6431, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 1100 Dark
    public static let chartreuse1100Dark = Color(.sRGB, red: 0.5922, green: 0.7098, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 1200 Dark
    public static let chartreuse1200Dark = Color(.sRGB, red: 0.6627, green: 0.7961, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 1300 Dark
    public static let chartreuse1300Dark = Color(.sRGB, red: 0.7333, green: 0.8824, blue: 0.0000, opacity: 1.0000)
    /// Chartreuse 1400 Dark
    public static let chartreuse1400Dark = Color(.sRGB, red: 0.8588, green: 0.9412, blue: 0.4588, opacity: 1.0000)
    /// Chartreuse 1500 Dark
    public static let chartreuse1500Dark = Color(.sRGB, red: 0.9490, green: 0.9765, blue: 0.8078, opacity: 1.0000)
    /// Chartreuse 1600 Dark
    public static let chartreuse1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Celery 100
    public static let celery100 = Color(.sRGB, red: 0.9216, green: 1.0000, blue: 0.8627, opacity: 1.0000)
    /// Celery 200
    public static let celery200 = Color(.sRGB, red: 0.7725, green: 1.0000, blue: 0.6118, opacity: 1.0000)
    /// Celery 300
    public static let celery300 = Color(.sRGB, red: 0.6157, green: 0.9686, blue: 0.3608, opacity: 1.0000)
    /// Celery 400
    public static let celery400 = Color(.sRGB, red: 0.5059, green: 0.8941, blue: 0.2275, opacity: 1.0000)
    /// Celery 500
    public static let celery500 = Color(.sRGB, red: 0.4314, green: 0.8078, blue: 0.1647, opacity: 1.0000)
    /// Celery 600
    public static let celery600 = Color(.sRGB, red: 0.3647, green: 0.7059, blue: 0.1216, opacity: 1.0000)
    /// Celery 700
    public static let celery700 = Color(.sRGB, red: 0.3216, green: 0.6314, blue: 0.0980, opacity: 1.0000)
    /// Celery 800
    public static let celery800 = Color(.sRGB, red: 0.2824, green: 0.5647, blue: 0.0784, opacity: 1.0000)
    /// Celery 900
    public static let celery900 = Color(.sRGB, red: 0.2510, green: 0.5059, blue: 0.0667, opacity: 1.0000)
    /// Celery 1000
    public static let celery1000 = Color(.sRGB, red: 0.2039, green: 0.4275, blue: 0.0471, opacity: 1.0000)
    /// Celery 1100
    public static let celery1100 = Color(.sRGB, red: 0.1725, green: 0.3608, blue: 0.0353, opacity: 1.0000)
    /// Celery 1200
    public static let celery1200 = Color(.sRGB, red: 0.1373, green: 0.2941, blue: 0.0235, opacity: 1.0000)
    /// Celery 1300
    public static let celery1300 = Color(.sRGB, red: 0.1059, green: 0.2353, blue: 0.0118, opacity: 1.0000)
    /// Celery 1400
    public static let celery1400 = Color(.sRGB, red: 0.0745, green: 0.1804, blue: 0.0000, opacity: 1.0000)
    /// Celery 1500
    public static let celery1500 = Color(.sRGB, red: 0.0471, green: 0.1294, blue: 0.0000, opacity: 1.0000)
    /// Celery 1600
    public static let celery1600 = Color(.sRGB, red: 0.0157, green: 0.0588, blue: 0.0000, opacity: 1.0000)
    /// Celery 100 Dark
    public static let celery100Dark = Color(.sRGB, red: 0.0431, green: 0.1216, blue: 0.0000, opacity: 1.0000)
    /// Celery 200 Dark
    public static let celery200Dark = Color(.sRGB, red: 0.0588, green: 0.1490, blue: 0.0000, opacity: 1.0000)
    /// Celery 300 Dark
    public static let celery300Dark = Color(.sRGB, red: 0.0824, green: 0.2000, blue: 0.0039, opacity: 1.0000)
    /// Celery 400 Dark
    public static let celery400Dark = Color(.sRGB, red: 0.1216, green: 0.2627, blue: 0.0157, opacity: 1.0000)
    /// Celery 500 Dark
    public static let celery500Dark = Color(.sRGB, red: 0.1608, green: 0.3373, blue: 0.0314, opacity: 1.0000)
    /// Celery 600 Dark
    public static let celery600Dark = Color(.sRGB, red: 0.1961, green: 0.4118, blue: 0.0431, opacity: 1.0000)
    /// Celery 700 Dark
    public static let celery700Dark = Color(.sRGB, red: 0.2353, green: 0.4784, blue: 0.0588, opacity: 1.0000)
    /// Celery 800 Dark
    public static let celery800Dark = Color(.sRGB, red: 0.2588, green: 0.5255, blue: 0.0706, opacity: 1.0000)
    /// Celery 900 Dark
    public static let celery900Dark = Color(.sRGB, red: 0.3059, green: 0.6039, blue: 0.0902, opacity: 1.0000)
    /// Celery 1000 Dark
    public static let celery1000Dark = Color(.sRGB, red: 0.3451, green: 0.6745, blue: 0.1098, opacity: 1.0000)
    /// Celery 1100 Dark
    public static let celery1100Dark = Color(.sRGB, red: 0.3922, green: 0.7451, blue: 0.1373, opacity: 1.0000)
    /// Celery 1200 Dark
    public static let celery1200Dark = Color(.sRGB, red: 0.4549, green: 0.8353, blue: 0.1804, opacity: 1.0000)
    /// Celery 1300 Dark
    public static let celery1300Dark = Color(.sRGB, red: 0.5333, green: 0.9176, blue: 0.2549, opacity: 1.0000)
    /// Celery 1400 Dark
    public static let celery1400Dark = Color(.sRGB, red: 0.6667, green: 0.9843, blue: 0.4392, opacity: 1.0000)
    /// Celery 1500 Dark
    public static let celery1500Dark = Color(.sRGB, red: 0.8706, green: 1.0000, blue: 0.7765, opacity: 1.0000)
    /// Celery 1600 Dark
    public static let celery1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Green 100
    public static let green100 = Color(.sRGB, red: 0.9294, green: 0.9882, blue: 0.9451, opacity: 1.0000)
    /// Green 200
    public static let green200 = Color(.sRGB, red: 0.8431, green: 0.9686, blue: 0.8824, opacity: 1.0000)
    /// Green 300
    public static let green300 = Color(.sRGB, red: 0.6784, green: 0.9333, blue: 0.7725, opacity: 1.0000)
    /// Green 400
    public static let green400 = Color(.sRGB, red: 0.4196, green: 0.8902, blue: 0.6353, opacity: 1.0000)
    /// Green 500
    public static let green500 = Color(.sRGB, red: 0.1686, green: 0.8196, blue: 0.4902, opacity: 1.0000)
    /// Green 600
    public static let green600 = Color(.sRGB, red: 0.0706, green: 0.7216, blue: 0.4039, opacity: 1.0000)
    /// Green 700
    public static let green700 = Color(.sRGB, red: 0.0431, green: 0.6431, blue: 0.3647, opacity: 1.0000)
    /// Green 800
    public static let green800 = Color(.sRGB, red: 0.0275, green: 0.5765, blue: 0.3333, opacity: 1.0000)
    /// Green 900 — Spectrum positive semantic color (light).
    public static let green900 = Color(.sRGB, red: 0.0196, green: 0.5137, blue: 0.3059, opacity: 1.0000)
    /// Green 1000
    public static let green1000 = Color(.sRGB, red: 0.0118, green: 0.4314, blue: 0.2706, opacity: 1.0000)
    /// Green 1100
    public static let green1100 = Color(.sRGB, red: 0.0078, green: 0.3647, blue: 0.2353, opacity: 1.0000)
    /// Green 1200
    public static let green1200 = Color(.sRGB, red: 0.0039, green: 0.2980, blue: 0.2039, opacity: 1.0000)
    /// Green 1300
    public static let green1300 = Color(.sRGB, red: 0.0000, green: 0.2392, blue: 0.1725, opacity: 1.0000)
    /// Green 1400
    public static let green1400 = Color(.sRGB, red: 0.0000, green: 0.1804, blue: 0.1333, opacity: 1.0000)
    /// Green 1500
    public static let green1500 = Color(.sRGB, red: 0.0000, green: 0.1294, blue: 0.0980, opacity: 1.0000)
    /// Green 1600
    public static let green1600 = Color(.sRGB, red: 0.0000, green: 0.0588, blue: 0.0471, opacity: 1.0000)
    /// Green 100 Dark
    public static let green100Dark = Color(.sRGB, red: 0.0000, green: 0.1176, blue: 0.0902, opacity: 1.0000)
    /// Green 200 Dark
    public static let green200Dark = Color(.sRGB, red: 0.0000, green: 0.1490, blue: 0.1137, opacity: 1.0000)
    /// Green 300 Dark
    public static let green300Dark = Color(.sRGB, red: 0.0000, green: 0.2000, blue: 0.1490, opacity: 1.0000)
    /// Green 400 Dark
    public static let green400Dark = Color(.sRGB, red: 0.0000, green: 0.2667, blue: 0.1882, opacity: 1.0000)
    /// Green 500 Dark
    public static let green500Dark = Color(.sRGB, red: 0.0078, green: 0.3412, blue: 0.2275, opacity: 1.0000)
    /// Green 600 Dark
    public static let green600Dark = Color(.sRGB, red: 0.0118, green: 0.4157, blue: 0.2627, opacity: 1.0000)
    /// Green 700 Dark
    public static let green700Dark = Color(.sRGB, red: 0.0157, green: 0.4863, blue: 0.2941, opacity: 1.0000)
    /// Green 800 Dark
    public static let green800Dark = Color(.sRGB, red: 0.0235, green: 0.5333, blue: 0.3137, opacity: 1.0000)
    /// Green 900 Dark — Spectrum positive — dark mode.
    public static let green900Dark = Color(.sRGB, red: 0.0353, green: 0.6157, blue: 0.3490, opacity: 1.0000)
    /// Green 1000 Dark
    public static let green1000Dark = Color(.sRGB, red: 0.0549, green: 0.6863, blue: 0.3843, opacity: 1.0000)
    /// Green 1100 Dark
    public static let green1100Dark = Color(.sRGB, red: 0.0941, green: 0.7569, blue: 0.4314, opacity: 1.0000)
    /// Green 1200 Dark
    public static let green1200Dark = Color(.sRGB, red: 0.2235, green: 0.8431, blue: 0.5255, opacity: 1.0000)
    /// Green 1300 Dark
    public static let green1300Dark = Color(.sRGB, red: 0.4941, green: 0.9059, blue: 0.6745, opacity: 1.0000)
    /// Green 1400 Dark
    public static let green1400Dark = Color(.sRGB, red: 0.7412, green: 0.9451, blue: 0.8157, opacity: 1.0000)
    /// Green 1500 Dark
    public static let green1500Dark = Color(.sRGB, red: 0.8980, green: 0.9804, blue: 0.9255, opacity: 1.0000)
    /// Green 1600 Dark
    public static let green1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Seafoam 100
    public static let seafoam100 = Color(.sRGB, red: 0.9216, green: 0.9843, blue: 0.9647, opacity: 1.0000)
    /// Seafoam 200
    public static let seafoam200 = Color(.sRGB, red: 0.8275, green: 0.9647, blue: 0.9176, opacity: 1.0000)
    /// Seafoam 300
    public static let seafoam300 = Color(.sRGB, red: 0.6627, green: 0.9294, blue: 0.8471, opacity: 1.0000)
    /// Seafoam 400
    public static let seafoam400 = Color(.sRGB, red: 0.3608, green: 0.8824, blue: 0.7608, opacity: 1.0000)
    /// Seafoam 500
    public static let seafoam500 = Color(.sRGB, red: 0.0627, green: 0.8118, blue: 0.6627, opacity: 1.0000)
    /// Seafoam 600
    public static let seafoam600 = Color(.sRGB, red: 0.0510, green: 0.7098, blue: 0.5843, opacity: 1.0000)
    /// Seafoam 700
    public static let seafoam700 = Color(.sRGB, red: 0.0431, green: 0.6353, blue: 0.5255, opacity: 1.0000)
    /// Seafoam 800
    public static let seafoam800 = Color(.sRGB, red: 0.0353, green: 0.5647, blue: 0.4706, opacity: 1.0000)
    /// Seafoam 900 — Seafoam accent anchor.
    public static let seafoam900 = Color(.sRGB, red: 0.0275, green: 0.5059, blue: 0.4275, opacity: 1.0000)
    /// Seafoam 1000
    public static let seafoam1000 = Color(.sRGB, red: 0.0196, green: 0.4235, blue: 0.3608, opacity: 1.0000)
    /// Seafoam 1100
    public static let seafoam1100 = Color(.sRGB, red: 0.0118, green: 0.3608, blue: 0.3137, opacity: 1.0000)
    /// Seafoam 1200
    public static let seafoam1200 = Color(.sRGB, red: 0.0039, green: 0.2941, blue: 0.2627, opacity: 1.0000)
    /// Seafoam 1300
    public static let seafoam1300 = Color(.sRGB, red: 0.0000, green: 0.2353, blue: 0.2118, opacity: 1.0000)
    /// Seafoam 1400
    public static let seafoam1400 = Color(.sRGB, red: 0.0000, green: 0.1804, blue: 0.1569, opacity: 1.0000)
    /// Seafoam 1500
    public static let seafoam1500 = Color(.sRGB, red: 0.0000, green: 0.1294, blue: 0.1137, opacity: 1.0000)
    /// Seafoam 1600
    public static let seafoam1600 = Color(.sRGB, red: 0.0000, green: 0.0588, blue: 0.0549, opacity: 1.0000)
    /// Seafoam 100 Dark
    public static let seafoam100Dark = Color(.sRGB, red: 0.0000, green: 0.1176, blue: 0.1059, opacity: 1.0000)
    /// Seafoam 200 Dark
    public static let seafoam200Dark = Color(.sRGB, red: 0.0000, green: 0.1529, blue: 0.1373, opacity: 1.0000)
    /// Seafoam 300 Dark
    public static let seafoam300Dark = Color(.sRGB, red: 0.0000, green: 0.1961, blue: 0.1725, opacity: 1.0000)
    /// Seafoam 400 Dark
    public static let seafoam400Dark = Color(.sRGB, red: 0.0000, green: 0.2627, blue: 0.2314, opacity: 1.0000)
    /// Seafoam 500 Dark
    public static let seafoam500Dark = Color(.sRGB, red: 0.0078, green: 0.3373, blue: 0.2941, opacity: 1.0000)
    /// Seafoam 600 Dark
    public static let seafoam600Dark = Color(.sRGB, red: 0.0157, green: 0.4118, blue: 0.3490, opacity: 1.0000)
    /// Seafoam 700 Dark
    public static let seafoam700Dark = Color(.sRGB, red: 0.0235, green: 0.4784, blue: 0.4039, opacity: 1.0000)
    /// Seafoam 800 Dark
    public static let seafoam800Dark = Color(.sRGB, red: 0.0314, green: 0.5255, blue: 0.4392, opacity: 1.0000)
    /// Seafoam 900 Dark
    public static let seafoam900Dark = Color(.sRGB, red: 0.0392, green: 0.6039, blue: 0.5020, opacity: 1.0000)
    /// Seafoam 1000 Dark
    public static let seafoam1000Dark = Color(.sRGB, red: 0.0471, green: 0.6784, blue: 0.5569, opacity: 1.0000)
    /// Seafoam 1100 Dark
    public static let seafoam1100Dark = Color(.sRGB, red: 0.0549, green: 0.7451, blue: 0.6118, opacity: 1.0000)
    /// Seafoam 1200 Dark
    public static let seafoam1200Dark = Color(.sRGB, red: 0.1137, green: 0.8392, blue: 0.6902, opacity: 1.0000)
    /// Seafoam 1300 Dark
    public static let seafoam1300Dark = Color(.sRGB, red: 0.4784, green: 0.8980, blue: 0.7961, opacity: 1.0000)
    /// Seafoam 1400 Dark
    public static let seafoam1400Dark = Color(.sRGB, red: 0.7294, green: 0.9451, blue: 0.8706, opacity: 1.0000)
    /// Seafoam 1500 Dark
    public static let seafoam1500Dark = Color(.sRGB, red: 0.8980, green: 0.9765, blue: 0.9529, opacity: 1.0000)
    /// Seafoam 1600 Dark
    public static let seafoam1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Cyan 100
    public static let cyan100 = Color(.sRGB, red: 0.9333, green: 0.9804, blue: 0.9961, opacity: 1.0000)
    /// Cyan 200
    public static let cyan200 = Color(.sRGB, red: 0.8510, green: 0.9569, blue: 0.9922, opacity: 1.0000)
    /// Cyan 300
    public static let cyan300 = Color(.sRGB, red: 0.7176, green: 0.9059, blue: 0.9882, opacity: 1.0000)
    /// Cyan 400
    public static let cyan400 = Color(.sRGB, red: 0.5412, green: 0.8353, blue: 1.0000, opacity: 1.0000)
    /// Cyan 500
    public static let cyan500 = Color(.sRGB, red: 0.3608, green: 0.7529, blue: 1.0000, opacity: 1.0000)
    /// Cyan 600
    public static let cyan600 = Color(.sRGB, red: 0.1882, green: 0.6549, blue: 0.9961, opacity: 1.0000)
    /// Cyan 700
    public static let cyan700 = Color(.sRGB, red: 0.1137, green: 0.5843, blue: 0.9059, opacity: 1.0000)
    /// Cyan 800
    public static let cyan800 = Color(.sRGB, red: 0.0706, green: 0.5255, blue: 0.8039, opacity: 1.0000)
    /// Cyan 900
    public static let cyan900 = Color(.sRGB, red: 0.0431, green: 0.4706, blue: 0.7020, opacity: 1.0000)
    /// Cyan 1000
    public static let cyan1000 = Color(.sRGB, red: 0.0157, green: 0.4000, blue: 0.5686, opacity: 1.0000)
    /// Cyan 1100
    public static let cyan1100 = Color(.sRGB, red: 0.0000, green: 0.3412, blue: 0.4745, opacity: 1.0000)
    /// Cyan 1200
    public static let cyan1200 = Color(.sRGB, red: 0.0000, green: 0.2784, blue: 0.3843, opacity: 1.0000)
    /// Cyan 1300
    public static let cyan1300 = Color(.sRGB, red: 0.0000, green: 0.2235, blue: 0.3059, opacity: 1.0000)
    /// Cyan 1400
    public static let cyan1400 = Color(.sRGB, red: 0.0000, green: 0.1686, blue: 0.2314, opacity: 1.0000)
    /// Cyan 1500
    public static let cyan1500 = Color(.sRGB, red: 0.0000, green: 0.1216, blue: 0.1686, opacity: 1.0000)
    /// Cyan 1600
    public static let cyan1600 = Color(.sRGB, red: 0.0000, green: 0.0549, blue: 0.0784, opacity: 1.0000)
    /// Cyan 100 Dark
    public static let cyan100Dark = Color(.sRGB, red: 0.0000, green: 0.1137, blue: 0.1529, opacity: 1.0000)
    /// Cyan 200 Dark
    public static let cyan200Dark = Color(.sRGB, red: 0.0000, green: 0.1412, blue: 0.1922, opacity: 1.0000)
    /// Cyan 300 Dark
    public static let cyan300Dark = Color(.sRGB, red: 0.0000, green: 0.1882, blue: 0.2549, opacity: 1.0000)
    /// Cyan 400 Dark
    public static let cyan400Dark = Color(.sRGB, red: 0.0000, green: 0.2510, blue: 0.3451, opacity: 1.0000)
    /// Cyan 500 Dark
    public static let cyan500Dark = Color(.sRGB, red: 0.0000, green: 0.3216, blue: 0.4431, opacity: 1.0000)
    /// Cyan 600 Dark
    public static let cyan600Dark = Color(.sRGB, red: 0.0118, green: 0.3882, blue: 0.5490, opacity: 1.0000)
    /// Cyan 700 Dark
    public static let cyan700Dark = Color(.sRGB, red: 0.0314, green: 0.4510, blue: 0.6588, opacity: 1.0000)
    /// Cyan 800 Dark
    public static let cyan800Dark = Color(.sRGB, red: 0.0510, green: 0.4902, blue: 0.7294, opacity: 1.0000)
    /// Cyan 900 Dark
    public static let cyan900Dark = Color(.sRGB, red: 0.0941, green: 0.5569, blue: 0.8627, opacity: 1.0000)
    /// Cyan 1000 Dark
    public static let cyan1000Dark = Color(.sRGB, red: 0.1490, green: 0.6235, blue: 0.9569, opacity: 1.0000)
    /// Cyan 1100 Dark
    public static let cyan1100Dark = Color(.sRGB, red: 0.2471, green: 0.6941, blue: 1.0000, opacity: 1.0000)
    /// Cyan 1200 Dark
    public static let cyan1200Dark = Color(.sRGB, red: 0.4196, green: 0.7804, blue: 1.0000, opacity: 1.0000)
    /// Cyan 1300 Dark
    public static let cyan1300Dark = Color(.sRGB, red: 0.5961, green: 0.8588, blue: 1.0000, opacity: 1.0000)
    /// Cyan 1400 Dark
    public static let cyan1400Dark = Color(.sRGB, red: 0.7647, green: 0.9255, blue: 0.9882, opacity: 1.0000)
    /// Cyan 1500 Dark
    public static let cyan1500Dark = Color(.sRGB, red: 0.9020, green: 0.9725, blue: 0.9922, opacity: 1.0000)
    /// Cyan 1600 Dark
    public static let cyan1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Indigo 100
    public static let indigo100 = Color(.sRGB, red: 0.9686, green: 0.9725, blue: 1.0000, opacity: 1.0000)
    /// Indigo 200
    public static let indigo200 = Color(.sRGB, red: 0.9216, green: 0.9333, blue: 1.0000, opacity: 1.0000)
    /// Indigo 300
    public static let indigo300 = Color(.sRGB, red: 0.8471, green: 0.8706, blue: 1.0000, opacity: 1.0000)
    /// Indigo 400
    public static let indigo400 = Color(.sRGB, red: 0.7529, green: 0.7882, blue: 1.0000, opacity: 1.0000)
    /// Indigo 500
    public static let indigo500 = Color(.sRGB, red: 0.6549, green: 0.6980, blue: 1.0000, opacity: 1.0000)
    /// Indigo 600
    public static let indigo600 = Color(.sRGB, red: 0.5686, green: 0.5922, blue: 0.9961, opacity: 1.0000)
    /// Indigo 700
    public static let indigo700 = Color(.sRGB, red: 0.5176, green: 0.5020, blue: 0.9961, opacity: 1.0000)
    /// Indigo 800
    public static let indigo800 = Color(.sRGB, red: 0.4784, green: 0.4157, blue: 0.9922, opacity: 1.0000)
    /// Indigo 900 — Indigo accent anchor used in marketing/illustration.
    public static let indigo900 = Color(.sRGB, red: 0.4431, green: 0.3333, blue: 0.9804, opacity: 1.0000)
    /// Indigo 1000
    public static let indigo1000 = Color(.sRGB, red: 0.3882, green: 0.2196, blue: 0.9333, opacity: 1.0000)
    /// Indigo 1100
    public static let indigo1100 = Color(.sRGB, red: 0.3294, green: 0.1412, blue: 0.8588, opacity: 1.0000)
    /// Indigo 1200
    public static let indigo1200 = Color(.sRGB, red: 0.2706, green: 0.0745, blue: 0.7490, opacity: 1.0000)
    /// Indigo 1300
    public static let indigo1300 = Color(.sRGB, red: 0.2157, green: 0.0235, blue: 0.6275, opacity: 1.0000)
    /// Indigo 1400
    public static let indigo1400 = Color(.sRGB, red: 0.1647, green: 0.0000, blue: 0.5059, opacity: 1.0000)
    /// Indigo 1500
    public static let indigo1500 = Color(.sRGB, red: 0.1216, green: 0.0000, blue: 0.3843, opacity: 1.0000)
    /// Indigo 1600
    public static let indigo1600 = Color(.sRGB, red: 0.0667, green: 0.0000, blue: 0.2118, opacity: 1.0000)
    /// Indigo 100 Dark
    public static let indigo100Dark = Color(.sRGB, red: 0.1176, green: 0.0000, blue: 0.3647, opacity: 1.0000)
    /// Indigo 200 Dark
    public static let indigo200Dark = Color(.sRGB, red: 0.1373, green: 0.0000, blue: 0.4314, opacity: 1.0000)
    /// Indigo 300 Dark
    public static let indigo300Dark = Color(.sRGB, red: 0.1843, green: 0.0000, blue: 0.5490, opacity: 1.0000)
    /// Indigo 400 Dark
    public static let indigo400Dark = Color(.sRGB, red: 0.2431, green: 0.0471, blue: 0.6824, opacity: 1.0000)
    /// Indigo 500 Dark
    public static let indigo500Dark = Color(.sRGB, red: 0.3098, green: 0.1176, blue: 0.8196, opacity: 1.0000)
    /// Indigo 600 Dark
    public static let indigo600Dark = Color(.sRGB, red: 0.3725, green: 0.2039, blue: 0.9216, opacity: 1.0000)
    /// Indigo 700 Dark
    public static let indigo700Dark = Color(.sRGB, red: 0.4275, green: 0.2941, blue: 0.9725, opacity: 1.0000)
    /// Indigo 800 Dark
    public static let indigo800Dark = Color(.sRGB, red: 0.4549, green: 0.3569, blue: 0.9882, opacity: 1.0000)
    /// Indigo 900 Dark
    public static let indigo900Dark = Color(.sRGB, red: 0.5020, green: 0.4667, blue: 0.9961, opacity: 1.0000)
    /// Indigo 1000 Dark
    public static let indigo1000Dark = Color(.sRGB, red: 0.5451, green: 0.5529, blue: 0.9961, opacity: 1.0000)
    /// Indigo 1100 Dark
    public static let indigo1100Dark = Color(.sRGB, red: 0.6000, green: 0.6314, blue: 1.0000, opacity: 1.0000)
    /// Indigo 1200 Dark
    public static let indigo1200Dark = Color(.sRGB, red: 0.6902, green: 0.7294, blue: 1.0000, opacity: 1.0000)
    /// Indigo 1300 Dark
    public static let indigo1300Dark = Color(.sRGB, red: 0.7804, green: 0.8157, blue: 1.0000, opacity: 1.0000)
    /// Indigo 1400 Dark
    public static let indigo1400Dark = Color(.sRGB, red: 0.8745, green: 0.8941, blue: 1.0000, opacity: 1.0000)
    /// Indigo 1500 Dark
    public static let indigo1500Dark = Color(.sRGB, red: 0.9529, green: 0.9569, blue: 1.0000, opacity: 1.0000)
    /// Indigo 1600 Dark
    public static let indigo1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Purple 100
    public static let purple100 = Color(.sRGB, red: 0.9843, green: 0.9686, blue: 0.9961, opacity: 1.0000)
    /// Purple 200
    public static let purple200 = Color(.sRGB, red: 0.9569, green: 0.9216, blue: 0.9882, opacity: 1.0000)
    /// Purple 300
    public static let purple300 = Color(.sRGB, red: 0.9216, green: 0.8549, blue: 0.9765, opacity: 1.0000)
    /// Purple 400
    public static let purple400 = Color(.sRGB, red: 0.8667, green: 0.7569, blue: 0.9647, opacity: 1.0000)
    /// Purple 500
    public static let purple500 = Color(.sRGB, red: 0.8157, green: 0.6549, blue: 0.9529, opacity: 1.0000)
    /// Purple 600
    public static let purple600 = Color(.sRGB, red: 0.7490, green: 0.5412, blue: 0.9333, opacity: 1.0000)
    /// Purple 700
    public static let purple700 = Color(.sRGB, red: 0.6980, green: 0.4471, blue: 0.9216, opacity: 1.0000)
    /// Purple 800
    public static let purple800 = Color(.sRGB, red: 0.6510, green: 0.3608, blue: 0.9059, opacity: 1.0000)
    /// Purple 900 — Purple accent anchor.
    public static let purple900 = Color(.sRGB, red: 0.6039, green: 0.2784, blue: 0.8863, opacity: 1.0000)
    /// Purple 1000
    public static let purple1000 = Color(.sRGB, red: 0.5255, green: 0.1569, blue: 0.8510, opacity: 1.0000)
    /// Purple 1100
    public static let purple1100 = Color(.sRGB, red: 0.4510, green: 0.0510, blue: 0.8000, opacity: 1.0000)
    /// Purple 1200
    public static let purple1200 = Color(.sRGB, red: 0.3647, green: 0.0000, blue: 0.6941, opacity: 1.0000)
    /// Purple 1300
    public static let purple1300 = Color(.sRGB, red: 0.2941, green: 0.0000, blue: 0.5647, opacity: 1.0000)
    /// Purple 1400
    public static let purple1400 = Color(.sRGB, red: 0.2314, green: 0.0000, blue: 0.4353, opacity: 1.0000)
    /// Purple 1500
    public static let purple1500 = Color(.sRGB, red: 0.1725, green: 0.0000, blue: 0.3294, opacity: 1.0000)
    /// Purple 1600
    public static let purple1600 = Color(.sRGB, red: 0.0902, green: 0.0000, blue: 0.1765, opacity: 1.0000)
    /// Purple 100 Dark
    public static let purple100Dark = Color(.sRGB, red: 0.1608, green: 0.0000, blue: 0.3098, opacity: 1.0000)
    /// Purple 200 Dark
    public static let purple200Dark = Color(.sRGB, red: 0.1961, green: 0.0000, blue: 0.3765, opacity: 1.0000)
    /// Purple 300 Dark
    public static let purple300Dark = Color(.sRGB, red: 0.2510, green: 0.0000, blue: 0.4784, opacity: 1.0000)
    /// Purple 400 Dark
    public static let purple400Dark = Color(.sRGB, red: 0.3255, green: 0.0000, blue: 0.6235, opacity: 1.0000)
    /// Purple 500 Dark
    public static let purple500Dark = Color(.sRGB, red: 0.4196, green: 0.0235, blue: 0.7647, opacity: 1.0000)
    /// Purple 600 Dark
    public static let purple600Dark = Color(.sRGB, red: 0.5098, green: 0.1333, blue: 0.8431, opacity: 1.0000)
    /// Purple 700 Dark
    public static let purple700Dark = Color(.sRGB, red: 0.5804, green: 0.2431, blue: 0.8784, opacity: 1.0000)
    /// Purple 800 Dark
    public static let purple800Dark = Color(.sRGB, red: 0.6157, green: 0.3059, blue: 0.8941, opacity: 1.0000)
    /// Purple 900 Dark
    public static let purple900Dark = Color(.sRGB, red: 0.6784, green: 0.4118, blue: 0.9137, opacity: 1.0000)
    /// Purple 1000 Dark
    public static let purple1000Dark = Color(.sRGB, red: 0.7294, green: 0.4980, blue: 0.9294, opacity: 1.0000)
    /// Purple 1100 Dark
    public static let purple1100Dark = Color(.sRGB, red: 0.7725, green: 0.5843, blue: 0.9412, opacity: 1.0000)
    /// Purple 1200 Dark
    public static let purple1200Dark = Color(.sRGB, red: 0.8314, green: 0.6902, blue: 0.9569, opacity: 1.0000)
    /// Purple 1300 Dark
    public static let purple1300Dark = Color(.sRGB, red: 0.8824, green: 0.7882, blue: 0.9686, opacity: 1.0000)
    /// Purple 1400 Dark
    public static let purple1400Dark = Color(.sRGB, red: 0.9333, green: 0.8784, blue: 0.9804, opacity: 1.0000)
    /// Purple 1500 Dark
    public static let purple1500Dark = Color(.sRGB, red: 0.9725, green: 0.9529, blue: 0.9922, opacity: 1.0000)
    /// Purple 1600 Dark
    public static let purple1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Fuchsia 100
    public static let fuchsia100 = Color(.sRGB, red: 0.9961, green: 0.9647, blue: 1.0000, opacity: 1.0000)
    /// Fuchsia 200
    public static let fuchsia200 = Color(.sRGB, red: 0.9922, green: 0.9137, blue: 1.0000, opacity: 1.0000)
    /// Fuchsia 300
    public static let fuchsia300 = Color(.sRGB, red: 0.9804, green: 0.8275, blue: 1.0000, opacity: 1.0000)
    /// Fuchsia 400
    public static let fuchsia400 = Color(.sRGB, red: 0.9686, green: 0.7098, blue: 1.0000, opacity: 1.0000)
    /// Fuchsia 500
    public static let fuchsia500 = Color(.sRGB, red: 0.9529, green: 0.5765, blue: 1.0000, opacity: 1.0000)
    /// Fuchsia 600
    public static let fuchsia600 = Color(.sRGB, red: 0.9255, green: 0.4118, blue: 1.0000, opacity: 1.0000)
    /// Fuchsia 700
    public static let fuchsia700 = Color(.sRGB, red: 0.8745, green: 0.3020, blue: 0.9608, opacity: 1.0000)
    /// Fuchsia 800
    public static let fuchsia800 = Color(.sRGB, red: 0.7843, green: 0.2667, blue: 0.8627, opacity: 1.0000)
    /// Fuchsia 900
    public static let fuchsia900 = Color(.sRGB, red: 0.7098, green: 0.2235, blue: 0.7843, opacity: 1.0000)
    /// Fuchsia 1000
    public static let fuchsia1000 = Color(.sRGB, red: 0.6118, green: 0.1569, blue: 0.6863, opacity: 1.0000)
    /// Fuchsia 1100
    public static let fuchsia1100 = Color(.sRGB, red: 0.5294, green: 0.1059, blue: 0.6039, opacity: 1.0000)
    /// Fuchsia 1200
    public static let fuchsia1200 = Color(.sRGB, red: 0.4431, green: 0.0588, blue: 0.5137, opacity: 1.0000)
    /// Fuchsia 1300
    public static let fuchsia1300 = Color(.sRGB, red: 0.3608, green: 0.0157, blue: 0.4275, opacity: 1.0000)
    /// Fuchsia 1400
    public static let fuchsia1400 = Color(.sRGB, red: 0.2824, green: 0.0000, blue: 0.3451, opacity: 1.0000)
    /// Fuchsia 1500
    public static let fuchsia1500 = Color(.sRGB, red: 0.2118, green: 0.0000, blue: 0.2588, opacity: 1.0000)
    /// Fuchsia 1600
    public static let fuchsia1600 = Color(.sRGB, red: 0.1137, green: 0.0000, blue: 0.1373, opacity: 1.0000)
    /// Fuchsia 100 Dark
    public static let fuchsia100Dark = Color(.sRGB, red: 0.1961, green: 0.0000, blue: 0.2392, opacity: 1.0000)
    /// Fuchsia 200 Dark
    public static let fuchsia200Dark = Color(.sRGB, red: 0.2392, green: 0.0000, blue: 0.2902, opacity: 1.0000)
    /// Fuchsia 300 Dark
    public static let fuchsia300Dark = Color(.sRGB, red: 0.3098, green: 0.0000, blue: 0.3725, opacity: 1.0000)
    /// Fuchsia 400 Dark
    public static let fuchsia400Dark = Color(.sRGB, red: 0.4000, green: 0.0353, blue: 0.4706, opacity: 1.0000)
    /// Fuchsia 500 Dark
    public static let fuchsia500Dark = Color(.sRGB, red: 0.4980, green: 0.0902, blue: 0.5725, opacity: 1.0000)
    /// Fuchsia 600 Dark
    public static let fuchsia600Dark = Color(.sRGB, red: 0.5922, green: 0.1490, blue: 0.6667, opacity: 1.0000)
    /// Fuchsia 700 Dark
    public static let fuchsia700Dark = Color(.sRGB, red: 0.6784, green: 0.2000, blue: 0.7529, opacity: 1.0000)
    /// Fuchsia 800 Dark
    public static let fuchsia800Dark = Color(.sRGB, red: 0.7294, green: 0.2353, blue: 0.8078, opacity: 1.0000)
    /// Fuchsia 900 Dark
    public static let fuchsia900Dark = Color(.sRGB, red: 0.8353, green: 0.2863, blue: 0.9216, opacity: 1.0000)
    /// Fuchsia 1000 Dark
    public static let fuchsia1000Dark = Color(.sRGB, red: 0.9098, green: 0.3569, blue: 0.9922, opacity: 1.0000)
    /// Fuchsia 1100 Dark
    public static let fuchsia1100Dark = Color(.sRGB, red: 0.9412, green: 0.4784, blue: 1.0000, opacity: 1.0000)
    /// Fuchsia 1200 Dark
    public static let fuchsia1200Dark = Color(.sRGB, red: 0.9608, green: 0.6235, blue: 1.0000, opacity: 1.0000)
    /// Fuchsia 1300 Dark
    public static let fuchsia1300Dark = Color(.sRGB, red: 0.9725, green: 0.7490, blue: 1.0000, opacity: 1.0000)
    /// Fuchsia 1400 Dark
    public static let fuchsia1400Dark = Color(.sRGB, red: 0.9843, green: 0.8588, blue: 1.0000, opacity: 1.0000)
    /// Fuchsia 1500 Dark
    public static let fuchsia1500Dark = Color(.sRGB, red: 0.9922, green: 0.9451, blue: 1.0000, opacity: 1.0000)
    /// Fuchsia 1600 Dark
    public static let fuchsia1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Magenta 100
    public static let magenta100 = Color(.sRGB, red: 1.0000, green: 0.9608, blue: 0.9725, opacity: 1.0000)
    /// Magenta 200
    public static let magenta200 = Color(.sRGB, red: 1.0000, green: 0.9098, blue: 0.9412, opacity: 1.0000)
    /// Magenta 300
    public static let magenta300 = Color(.sRGB, red: 1.0000, green: 0.8353, blue: 0.8902, opacity: 1.0000)
    /// Magenta 400
    public static let magenta400 = Color(.sRGB, red: 1.0000, green: 0.7255, blue: 0.8157, opacity: 1.0000)
    /// Magenta 500
    public static let magenta500 = Color(.sRGB, red: 1.0000, green: 0.5961, blue: 0.7333, opacity: 1.0000)
    /// Magenta 600
    public static let magenta600 = Color(.sRGB, red: 1.0000, green: 0.4392, blue: 0.6235, opacity: 1.0000)
    /// Magenta 700
    public static let magenta700 = Color(.sRGB, red: 1.0000, green: 0.2824, blue: 0.5216, opacity: 1.0000)
    /// Magenta 800
    public static let magenta800 = Color(.sRGB, red: 0.9412, green: 0.1765, blue: 0.4314, opacity: 1.0000)
    /// Magenta 900 — Magenta accent anchor.
    public static let magenta900 = Color(.sRGB, red: 0.8510, green: 0.1373, blue: 0.3804, opacity: 1.0000)
    /// Magenta 1000
    public static let magenta1000 = Color(.sRGB, red: 0.7294, green: 0.0863, blue: 0.3137, opacity: 1.0000)
    /// Magenta 1100
    public static let magenta1100 = Color(.sRGB, red: 0.6392, green: 0.0196, blue: 0.2431, opacity: 1.0000)
    /// Magenta 1200
    public static let magenta1200 = Color(.sRGB, red: 0.5333, green: 0.0000, blue: 0.2000, opacity: 1.0000)
    /// Magenta 1300
    public static let magenta1300 = Color(.sRGB, red: 0.4353, green: 0.0000, blue: 0.1569, opacity: 1.0000)
    /// Magenta 1400
    public static let magenta1400 = Color(.sRGB, red: 0.3373, green: 0.0000, blue: 0.1176, opacity: 1.0000)
    /// Magenta 1500
    public static let magenta1500 = Color(.sRGB, red: 0.2510, green: 0.0000, blue: 0.0863, opacity: 1.0000)
    /// Magenta 1600
    public static let magenta1600 = Color(.sRGB, red: 0.1373, green: 0.0000, blue: 0.0471, opacity: 1.0000)
    /// Magenta 100 Dark
    public static let magenta100Dark = Color(.sRGB, red: 0.2314, green: 0.0000, blue: 0.0863, opacity: 1.0000)
    /// Magenta 200 Dark
    public static let magenta200Dark = Color(.sRGB, red: 0.2902, green: 0.0000, blue: 0.1059, opacity: 1.0000)
    /// Magenta 300 Dark
    public static let magenta300Dark = Color(.sRGB, red: 0.3647, green: 0.0000, blue: 0.1333, opacity: 1.0000)
    /// Magenta 400 Dark
    public static let magenta400Dark = Color(.sRGB, red: 0.4824, green: 0.0000, blue: 0.1765, opacity: 1.0000)
    /// Magenta 500 Dark
    public static let magenta500Dark = Color(.sRGB, red: 0.5961, green: 0.0275, blue: 0.2353, opacity: 1.0000)
    /// Magenta 600 Dark
    public static let magenta600Dark = Color(.sRGB, red: 0.7098, green: 0.0745, blue: 0.2980, opacity: 1.0000)
    /// Magenta 700 Dark
    public static let magenta700Dark = Color(.sRGB, red: 0.8118, green: 0.1216, blue: 0.3608, opacity: 1.0000)
    /// Magenta 800 Dark
    public static let magenta800Dark = Color(.sRGB, red: 0.8784, green: 0.1490, blue: 0.3961, opacity: 1.0000)
    /// Magenta 900 Dark
    public static let magenta900Dark = Color(.sRGB, red: 1.0000, green: 0.2000, blue: 0.4667, opacity: 1.0000)
    /// Magenta 1000 Dark
    public static let magenta1000Dark = Color(.sRGB, red: 1.0000, green: 0.3765, blue: 0.5843, opacity: 1.0000)
    /// Magenta 1100 Dark
    public static let magenta1100Dark = Color(.sRGB, red: 1.0000, green: 0.5020, blue: 0.6706, opacity: 1.0000)
    /// Magenta 1200 Dark
    public static let magenta1200Dark = Color(.sRGB, red: 1.0000, green: 0.6392, blue: 0.7608, opacity: 1.0000)
    /// Magenta 1300 Dark
    public static let magenta1300Dark = Color(.sRGB, red: 1.0000, green: 0.7569, blue: 0.8392, opacity: 1.0000)
    /// Magenta 1400 Dark
    public static let magenta1400Dark = Color(.sRGB, red: 1.0000, green: 0.8627, blue: 0.9098, opacity: 1.0000)
    /// Magenta 1500 Dark
    public static let magenta1500Dark = Color(.sRGB, red: 1.0000, green: 0.9451, blue: 0.9647, opacity: 1.0000)
    /// Magenta 1600 Dark
    public static let magenta1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Pink 100
    public static let pink100 = Color(.sRGB, red: 1.0000, green: 0.9647, blue: 0.9882, opacity: 1.0000)
    /// Pink 200
    public static let pink200 = Color(.sRGB, red: 1.0000, green: 0.9098, blue: 0.9686, opacity: 1.0000)
    /// Pink 300
    public static let pink300 = Color(.sRGB, red: 1.0000, green: 0.8275, blue: 0.9412, opacity: 1.0000)
    /// Pink 400
    public static let pink400 = Color(.sRGB, red: 1.0000, green: 0.7098, blue: 0.9020, opacity: 1.0000)
    /// Pink 500
    public static let pink500 = Color(.sRGB, red: 1.0000, green: 0.5804, blue: 0.8588, opacity: 1.0000)
    /// Pink 600
    public static let pink600 = Color(.sRGB, red: 1.0000, green: 0.4039, blue: 0.8000, opacity: 1.0000)
    /// Pink 700
    public static let pink700 = Color(.sRGB, red: 0.9490, green: 0.2980, blue: 0.7216, opacity: 1.0000)
    /// Pink 800
    public static let pink800 = Color(.sRGB, red: 0.8941, green: 0.2039, blue: 0.6392, opacity: 1.0000)
    /// Pink 900
    public static let pink900 = Color(.sRGB, red: 0.8078, green: 0.1647, blue: 0.5725, opacity: 1.0000)
    /// Pink 1000
    public static let pink1000 = Color(.sRGB, red: 0.6902, green: 0.1216, blue: 0.4824, opacity: 1.0000)
    /// Pink 1100
    public static let pink1100 = Color(.sRGB, red: 0.5961, green: 0.0863, blue: 0.4078, opacity: 1.0000)
    /// Pink 1200
    public static let pink1200 = Color(.sRGB, red: 0.5020, green: 0.0471, blue: 0.3333, opacity: 1.0000)
    /// Pink 1300
    public static let pink1300 = Color(.sRGB, red: 0.4118, green: 0.0118, blue: 0.2667, opacity: 1.0000)
    /// Pink 1400
    public static let pink1400 = Color(.sRGB, red: 0.3255, green: 0.0000, blue: 0.2078, opacity: 1.0000)
    /// Pink 1500
    public static let pink1500 = Color(.sRGB, red: 0.2431, green: 0.0000, blue: 0.1529, opacity: 1.0000)
    /// Pink 1600
    public static let pink1600 = Color(.sRGB, red: 0.1294, green: 0.0000, blue: 0.0824, opacity: 1.0000)
    /// Pink 100 Dark
    public static let pink100Dark = Color(.sRGB, red: 0.2275, green: 0.0000, blue: 0.1451, opacity: 1.0000)
    /// Pink 200 Dark
    public static let pink200Dark = Color(.sRGB, red: 0.2784, green: 0.0000, blue: 0.1725, opacity: 1.0000)
    /// Pink 300 Dark
    public static let pink300Dark = Color(.sRGB, red: 0.3529, green: 0.0000, blue: 0.2235, opacity: 1.0000)
    /// Pink 400 Dark
    public static let pink400Dark = Color(.sRGB, red: 0.4510, green: 0.0275, blue: 0.2941, opacity: 1.0000)
    /// Pink 500 Dark
    public static let pink500Dark = Color(.sRGB, red: 0.5608, green: 0.0706, blue: 0.3804, opacity: 1.0000)
    /// Pink 600 Dark
    public static let pink600Dark = Color(.sRGB, red: 0.6706, green: 0.1137, blue: 0.4667, opacity: 1.0000)
    /// Pink 700 Dark
    public static let pink700Dark = Color(.sRGB, red: 0.7686, green: 0.1529, blue: 0.5412, opacity: 1.0000)
    /// Pink 800 Dark
    public static let pink800Dark = Color(.sRGB, red: 0.8353, green: 0.1765, blue: 0.5922, opacity: 1.0000)
    /// Pink 900 Dark
    public static let pink900Dark = Color(.sRGB, red: 0.9255, green: 0.2627, blue: 0.6863, opacity: 1.0000)
    /// Pink 1000 Dark
    public static let pink1000Dark = Color(.sRGB, red: 0.9843, green: 0.3529, blue: 0.7686, opacity: 1.0000)
    /// Pink 1100 Dark
    public static let pink1100Dark = Color(.sRGB, red: 1.0000, green: 0.4784, blue: 0.8235, opacity: 1.0000)
    /// Pink 1200 Dark
    public static let pink1200Dark = Color(.sRGB, red: 1.0000, green: 0.6235, blue: 0.8745, opacity: 1.0000)
    /// Pink 1300 Dark
    public static let pink1300Dark = Color(.sRGB, red: 1.0000, green: 0.7490, blue: 0.9176, opacity: 1.0000)
    /// Pink 1400 Dark
    public static let pink1400Dark = Color(.sRGB, red: 1.0000, green: 0.8588, blue: 0.9529, opacity: 1.0000)
    /// Pink 1500 Dark
    public static let pink1500Dark = Color(.sRGB, red: 1.0000, green: 0.9451, blue: 0.9804, opacity: 1.0000)
    /// Pink 1600 Dark
    public static let pink1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Brown 100
    public static let brown100 = Color(.sRGB, red: 0.9882, green: 0.9686, blue: 0.9490, opacity: 1.0000)
    /// Brown 200
    public static let brown200 = Color(.sRGB, red: 0.9686, green: 0.9333, blue: 0.8824, opacity: 1.0000)
    /// Brown 300
    public static let brown300 = Color(.sRGB, red: 0.9373, green: 0.8667, blue: 0.7647, opacity: 1.0000)
    /// Brown 400
    public static let brown400 = Color(.sRGB, red: 0.8980, green: 0.7843, blue: 0.6157, opacity: 1.0000)
    /// Brown 500
    public static let brown500 = Color(.sRGB, red: 0.8392, green: 0.6941, blue: 0.4824, opacity: 1.0000)
    /// Brown 600
    public static let brown600 = Color(.sRGB, red: 0.7451, green: 0.6078, blue: 0.4078, opacity: 1.0000)
    /// Brown 700
    public static let brown700 = Color(.sRGB, red: 0.6706, green: 0.5412, blue: 0.3529, opacity: 1.0000)
    /// Brown 800
    public static let brown800 = Color(.sRGB, red: 0.6039, green: 0.4824, blue: 0.3020, opacity: 1.0000)
    /// Brown 900
    public static let brown900 = Color(.sRGB, red: 0.5451, green: 0.4275, blue: 0.2588, opacity: 1.0000)
    /// Brown 1000
    public static let brown1000 = Color(.sRGB, red: 0.4667, green: 0.3569, blue: 0.1961, opacity: 1.0000)
    /// Brown 1100
    public static let brown1100 = Color(.sRGB, red: 0.4039, green: 0.2980, blue: 0.1373, opacity: 1.0000)
    /// Brown 1200
    public static let brown1200 = Color(.sRGB, red: 0.3451, green: 0.2392, blue: 0.0824, opacity: 1.0000)
    /// Brown 1300
    public static let brown1300 = Color(.sRGB, red: 0.2745, green: 0.1922, blue: 0.0667, opacity: 1.0000)
    /// Brown 1400
    public static let brown1400 = Color(.sRGB, red: 0.2039, green: 0.1451, blue: 0.0510, opacity: 1.0000)
    /// Brown 1500
    public static let brown1500 = Color(.sRGB, red: 0.1490, green: 0.1020, blue: 0.0353, opacity: 1.0000)
    /// Brown 1600
    public static let brown1600 = Color(.sRGB, red: 0.0627, green: 0.0471, blue: 0.0157, opacity: 1.0000)
    /// Brown 100 Dark
    public static let brown100Dark = Color(.sRGB, red: 0.1373, green: 0.0941, blue: 0.0314, opacity: 1.0000)
    /// Brown 200 Dark
    public static let brown200Dark = Color(.sRGB, red: 0.1725, green: 0.1216, blue: 0.0431, opacity: 1.0000)
    /// Brown 300 Dark
    public static let brown300Dark = Color(.sRGB, red: 0.2275, green: 0.1569, blue: 0.0549, opacity: 1.0000)
    /// Brown 400 Dark
    public static let brown400Dark = Color(.sRGB, red: 0.3059, green: 0.2157, blue: 0.0745, opacity: 1.0000)
    /// Brown 500 Dark
    public static let brown500Dark = Color(.sRGB, red: 0.3843, green: 0.2784, blue: 0.1176, opacity: 1.0000)
    /// Brown 600 Dark
    public static let brown600Dark = Color(.sRGB, red: 0.4510, green: 0.3451, blue: 0.1843, opacity: 1.0000)
    /// Brown 700 Dark
    public static let brown700Dark = Color(.sRGB, red: 0.5176, green: 0.4078, blue: 0.2392, opacity: 1.0000)
    /// Brown 800 Dark
    public static let brown800Dark = Color(.sRGB, red: 0.5608, green: 0.4471, blue: 0.2706, opacity: 1.0000)
    /// Brown 900 Dark
    public static let brown900Dark = Color(.sRGB, red: 0.6392, green: 0.5176, blue: 0.3294, opacity: 1.0000)
    /// Brown 1000 Dark
    public static let brown1000Dark = Color(.sRGB, red: 0.7098, green: 0.5765, blue: 0.3843, opacity: 1.0000)
    /// Brown 1100 Dark
    public static let brown1100Dark = Color(.sRGB, red: 0.7804, green: 0.6392, blue: 0.4392, opacity: 1.0000)
    /// Brown 1200 Dark
    public static let brown1200Dark = Color(.sRGB, red: 0.8706, green: 0.7255, blue: 0.5098, opacity: 1.0000)
    /// Brown 1300 Dark
    public static let brown1300Dark = Color(.sRGB, red: 0.9098, green: 0.8118, blue: 0.6627, opacity: 1.0000)
    /// Brown 1400 Dark
    public static let brown1400Dark = Color(.sRGB, red: 0.9490, green: 0.8902, blue: 0.8078, opacity: 1.0000)
    /// Brown 1500 Dark
    public static let brown1500Dark = Color(.sRGB, red: 0.9804, green: 0.9569, blue: 0.9255, opacity: 1.0000)
    /// Brown 1600 Dark
    public static let brown1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Silver 100
    public static let silver100 = Color(.sRGB, red: 0.9686, green: 0.9686, blue: 0.9686, opacity: 1.0000)
    /// Silver 200
    public static let silver200 = Color(.sRGB, red: 0.9373, green: 0.9373, blue: 0.9373, opacity: 1.0000)
    /// Silver 300
    public static let silver300 = Color(.sRGB, red: 0.8745, green: 0.8745, blue: 0.8745, opacity: 1.0000)
    /// Silver 400
    public static let silver400 = Color(.sRGB, red: 0.8000, green: 0.8000, blue: 0.8000, opacity: 1.0000)
    /// Silver 500
    public static let silver500 = Color(.sRGB, red: 0.7176, green: 0.7176, blue: 0.7176, opacity: 1.0000)
    /// Silver 600
    public static let silver600 = Color(.sRGB, red: 0.6275, green: 0.6275, blue: 0.6275, opacity: 1.0000)
    /// Silver 700
    public static let silver700 = Color(.sRGB, red: 0.5608, green: 0.5608, blue: 0.5608, opacity: 1.0000)
    /// Silver 800
    public static let silver800 = Color(.sRGB, red: 0.5020, green: 0.5020, blue: 0.5020, opacity: 1.0000)
    /// Silver 900
    public static let silver900 = Color(.sRGB, red: 0.4471, green: 0.4471, blue: 0.4471, opacity: 1.0000)
    /// Silver 1000
    public static let silver1000 = Color(.sRGB, red: 0.3765, green: 0.3765, blue: 0.3765, opacity: 1.0000)
    /// Silver 1100
    public static let silver1100 = Color(.sRGB, red: 0.3176, green: 0.3176, blue: 0.3176, opacity: 1.0000)
    /// Silver 1200
    public static let silver1200 = Color(.sRGB, red: 0.2588, green: 0.2588, blue: 0.2588, opacity: 1.0000)
    /// Silver 1300
    public static let silver1300 = Color(.sRGB, red: 0.2039, green: 0.2039, blue: 0.2039, opacity: 1.0000)
    /// Silver 1400
    public static let silver1400 = Color(.sRGB, red: 0.1529, green: 0.1529, blue: 0.1529, opacity: 1.0000)
    /// Silver 1500
    public static let silver1500 = Color(.sRGB, red: 0.1098, green: 0.1098, blue: 0.1098, opacity: 1.0000)
    /// Silver 1600
    public static let silver1600 = Color(.sRGB, red: 0.0471, green: 0.0471, blue: 0.0471, opacity: 1.0000)
    /// Silver 100 Dark
    public static let silver100Dark = Color(.sRGB, red: 0.1020, green: 0.1020, blue: 0.1020, opacity: 1.0000)
    /// Silver 200 Dark
    public static let silver200Dark = Color(.sRGB, red: 0.1294, green: 0.1294, blue: 0.1294, opacity: 1.0000)
    /// Silver 300 Dark
    public static let silver300Dark = Color(.sRGB, red: 0.1725, green: 0.1725, blue: 0.1725, opacity: 1.0000)
    /// Silver 400 Dark
    public static let silver400Dark = Color(.sRGB, red: 0.2314, green: 0.2314, blue: 0.2314, opacity: 1.0000)
    /// Silver 500 Dark
    public static let silver500Dark = Color(.sRGB, red: 0.2980, green: 0.2980, blue: 0.2980, opacity: 1.0000)
    /// Silver 600 Dark
    public static let silver600Dark = Color(.sRGB, red: 0.3608, green: 0.3608, blue: 0.3608, opacity: 1.0000)
    /// Silver 700 Dark
    public static let silver700Dark = Color(.sRGB, red: 0.4235, green: 0.4235, blue: 0.4235, opacity: 1.0000)
    /// Silver 800 Dark
    public static let silver800Dark = Color(.sRGB, red: 0.4627, green: 0.4627, blue: 0.4627, opacity: 1.0000)
    /// Silver 900 Dark
    public static let silver900Dark = Color(.sRGB, red: 0.5373, green: 0.5373, blue: 0.5373, opacity: 1.0000)
    /// Silver 1000 Dark
    public static let silver1000Dark = Color(.sRGB, red: 0.5961, green: 0.5961, blue: 0.5961, opacity: 1.0000)
    /// Silver 1100 Dark
    public static let silver1100Dark = Color(.sRGB, red: 0.6627, green: 0.6627, blue: 0.6627, opacity: 1.0000)
    /// Silver 1200 Dark
    public static let silver1200Dark = Color(.sRGB, red: 0.7451, green: 0.7451, blue: 0.7451, opacity: 1.0000)
    /// Silver 1300 Dark
    public static let silver1300Dark = Color(.sRGB, red: 0.8275, green: 0.8275, blue: 0.8275, opacity: 1.0000)
    /// Silver 1400 Dark
    public static let silver1400Dark = Color(.sRGB, red: 0.8980, green: 0.8980, blue: 0.8980, opacity: 1.0000)
    /// Silver 1500 Dark
    public static let silver1500Dark = Color(.sRGB, red: 0.9569, green: 0.9569, blue: 0.9569, opacity: 1.0000)
    /// Silver 1600 Dark
    public static let silver1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Cinnamon 100
    public static let cinnamon100 = Color(.sRGB, red: 0.9922, green: 0.9686, blue: 0.9529, opacity: 1.0000)
    /// Cinnamon 200
    public static let cinnamon200 = Color(.sRGB, red: 0.9765, green: 0.9255, blue: 0.8980, opacity: 1.0000)
    /// Cinnamon 300
    public static let cinnamon300 = Color(.sRGB, red: 0.9569, green: 0.8549, blue: 0.7961, opacity: 1.0000)
    /// Cinnamon 400
    public static let cinnamon400 = Color(.sRGB, red: 0.9294, green: 0.7686, blue: 0.6745, opacity: 1.0000)
    /// Cinnamon 500
    public static let cinnamon500 = Color(.sRGB, red: 0.8980, green: 0.6667, blue: 0.5333, opacity: 1.0000)
    /// Cinnamon 600
    public static let cinnamon600 = Color(.sRGB, red: 0.8314, green: 0.5686, blue: 0.4235, opacity: 1.0000)
    /// Cinnamon 700
    public static let cinnamon700 = Color(.sRGB, red: 0.7765, green: 0.4941, blue: 0.3451, opacity: 1.0000)
    /// Cinnamon 800
    public static let cinnamon800 = Color(.sRGB, red: 0.7216, green: 0.4275, blue: 0.2745, opacity: 1.0000)
    /// Cinnamon 900
    public static let cinnamon900 = Color(.sRGB, red: 0.6667, green: 0.3686, blue: 0.2196, opacity: 1.0000)
    /// Cinnamon 1000
    public static let cinnamon1000 = Color(.sRGB, red: 0.5765, green: 0.3020, blue: 0.1686, opacity: 1.0000)
    /// Cinnamon 1100
    public static let cinnamon1100 = Color(.sRGB, red: 0.5020, green: 0.2431, blue: 0.1255, opacity: 1.0000)
    /// Cinnamon 1200
    public static let cinnamon1200 = Color(.sRGB, red: 0.4314, green: 0.1882, blue: 0.0824, opacity: 1.0000)
    /// Cinnamon 1300
    public static let cinnamon1300 = Color(.sRGB, red: 0.3608, green: 0.1373, blue: 0.0431, opacity: 1.0000)
    /// Cinnamon 1400
    public static let cinnamon1400 = Color(.sRGB, red: 0.2824, green: 0.0980, blue: 0.0235, opacity: 1.0000)
    /// Cinnamon 1500
    public static let cinnamon1500 = Color(.sRGB, red: 0.2039, green: 0.0706, blue: 0.0157, opacity: 1.0000)
    /// Cinnamon 1600
    public static let cinnamon1600 = Color(.sRGB, red: 0.0941, green: 0.0314, blue: 0.0078, opacity: 1.0000)
    /// Cinnamon 100 Dark
    public static let cinnamon100Dark = Color(.sRGB, red: 0.1882, green: 0.0667, blue: 0.0157, opacity: 1.0000)
    /// Cinnamon 200 Dark
    public static let cinnamon200Dark = Color(.sRGB, red: 0.2314, green: 0.0824, blue: 0.0196, opacity: 1.0000)
    /// Cinnamon 300 Dark
    public static let cinnamon300Dark = Color(.sRGB, red: 0.3098, green: 0.1098, blue: 0.0275, opacity: 1.0000)
    /// Cinnamon 400 Dark
    public static let cinnamon400Dark = Color(.sRGB, red: 0.3922, green: 0.1608, blue: 0.0588, opacity: 1.0000)
    /// Cinnamon 500 Dark
    public static let cinnamon500Dark = Color(.sRGB, red: 0.4784, green: 0.2235, blue: 0.1098, opacity: 1.0000)
    /// Cinnamon 600 Dark
    public static let cinnamon600Dark = Color(.sRGB, red: 0.5608, green: 0.2902, blue: 0.1569, opacity: 1.0000)
    /// Cinnamon 700 Dark
    public static let cinnamon700Dark = Color(.sRGB, red: 0.6392, green: 0.3451, blue: 0.2039, opacity: 1.0000)
    /// Cinnamon 800 Dark
    public static let cinnamon800Dark = Color(.sRGB, red: 0.6902, green: 0.3843, blue: 0.2314, opacity: 1.0000)
    /// Cinnamon 900 Dark
    public static let cinnamon900Dark = Color(.sRGB, red: 0.7529, green: 0.4667, blue: 0.3137, opacity: 1.0000)
    /// Cinnamon 1000 Dark
    public static let cinnamon1000Dark = Color(.sRGB, red: 0.8078, green: 0.5333, blue: 0.3882, opacity: 1.0000)
    /// Cinnamon 1100 Dark
    public static let cinnamon1100Dark = Color(.sRGB, red: 0.8627, green: 0.6039, blue: 0.4627, opacity: 1.0000)
    /// Cinnamon 1200 Dark
    public static let cinnamon1200Dark = Color(.sRGB, red: 0.9098, green: 0.7020, blue: 0.5843, opacity: 1.0000)
    /// Cinnamon 1300 Dark
    public static let cinnamon1300Dark = Color(.sRGB, red: 0.9373, green: 0.7961, blue: 0.7176, opacity: 1.0000)
    /// Cinnamon 1400 Dark
    public static let cinnamon1400Dark = Color(.sRGB, red: 0.9647, green: 0.8824, blue: 0.8392, opacity: 1.0000)
    /// Cinnamon 1500 Dark
    public static let cinnamon1500Dark = Color(.sRGB, red: 0.9882, green: 0.9569, blue: 0.9373, opacity: 1.0000)
    /// Cinnamon 1600 Dark
    public static let cinnamon1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
    /// Turquoise 100
    public static let turquoise100 = Color(.sRGB, red: 0.9333, green: 0.9843, blue: 0.9843, opacity: 1.0000)
    /// Turquoise 200
    public static let turquoise200 = Color(.sRGB, red: 0.8196, green: 0.9608, blue: 0.9608, opacity: 1.0000)
    /// Turquoise 300
    public static let turquoise300 = Color(.sRGB, red: 0.6627, green: 0.9255, blue: 0.9294, opacity: 1.0000)
    /// Turquoise 400
    public static let turquoise400 = Color(.sRGB, red: 0.4353, green: 0.8667, blue: 0.8941, opacity: 1.0000)
    /// Turquoise 500
    public static let turquoise500 = Color(.sRGB, red: 0.1529, green: 0.7922, blue: 0.8471, opacity: 1.0000)
    /// Turquoise 600
    public static let turquoise600 = Color(.sRGB, red: 0.0588, green: 0.6941, blue: 0.7529, opacity: 1.0000)
    /// Turquoise 700
    public static let turquoise700 = Color(.sRGB, red: 0.0471, green: 0.6196, blue: 0.6706, opacity: 1.0000)
    /// Turquoise 800
    public static let turquoise800 = Color(.sRGB, red: 0.0392, green: 0.5529, blue: 0.6000, opacity: 1.0000)
    /// Turquoise 900
    public static let turquoise900 = Color(.sRGB, red: 0.0314, green: 0.4941, blue: 0.5373, opacity: 1.0000)
    /// Turquoise 1000
    public static let turquoise1000 = Color(.sRGB, red: 0.0196, green: 0.4196, blue: 0.4549, opacity: 1.0000)
    /// Turquoise 1100
    public static let turquoise1100 = Color(.sRGB, red: 0.0118, green: 0.3529, blue: 0.3843, opacity: 1.0000)
    /// Turquoise 1200
    public static let turquoise1200 = Color(.sRGB, red: 0.0039, green: 0.2902, blue: 0.3176, opacity: 1.0000)
    /// Turquoise 1300
    public static let turquoise1300 = Color(.sRGB, red: 0.0000, green: 0.2314, blue: 0.2549, opacity: 1.0000)
    /// Turquoise 1400
    public static let turquoise1400 = Color(.sRGB, red: 0.0000, green: 0.1725, blue: 0.1922, opacity: 1.0000)
    /// Turquoise 1500
    public static let turquoise1500 = Color(.sRGB, red: 0.0000, green: 0.1255, blue: 0.1373, opacity: 1.0000)
    /// Turquoise 1600
    public static let turquoise1600 = Color(.sRGB, red: 0.0000, green: 0.0588, blue: 0.0667, opacity: 1.0000)
    /// Turquoise 100 Dark
    public static let turquoise100Dark = Color(.sRGB, red: 0.0000, green: 0.1176, blue: 0.1294, opacity: 1.0000)
    /// Turquoise 200 Dark
    public static let turquoise200Dark = Color(.sRGB, red: 0.0000, green: 0.1451, blue: 0.1608, opacity: 1.0000)
    /// Turquoise 300 Dark
    public static let turquoise300Dark = Color(.sRGB, red: 0.0000, green: 0.1922, blue: 0.2118, opacity: 1.0000)
    /// Turquoise 400 Dark
    public static let turquoise400Dark = Color(.sRGB, red: 0.0000, green: 0.2588, blue: 0.2824, opacity: 1.0000)
    /// Turquoise 500 Dark
    public static let turquoise500Dark = Color(.sRGB, red: 0.0118, green: 0.3294, blue: 0.3608, opacity: 1.0000)
    /// Turquoise 600 Dark
    public static let turquoise600Dark = Color(.sRGB, red: 0.0196, green: 0.4039, blue: 0.4392, opacity: 1.0000)
    /// Turquoise 700 Dark
    public static let turquoise700Dark = Color(.sRGB, red: 0.0275, green: 0.4706, blue: 0.5137, opacity: 1.0000)
    /// Turquoise 800 Dark
    public static let turquoise800Dark = Color(.sRGB, red: 0.0353, green: 0.5137, blue: 0.5569, opacity: 1.0000)
    /// Turquoise 900 Dark
    public static let turquoise900Dark = Color(.sRGB, red: 0.0431, green: 0.5922, blue: 0.6431, opacity: 1.0000)
    /// Turquoise 1000 Dark
    public static let turquoise1000Dark = Color(.sRGB, red: 0.0510, green: 0.6588, blue: 0.7137, opacity: 1.0000)
    /// Turquoise 1100 Dark
    public static let turquoise1100Dark = Color(.sRGB, red: 0.0627, green: 0.7294, blue: 0.7922, opacity: 1.0000)
    /// Turquoise 1200 Dark
    public static let turquoise1200Dark = Color(.sRGB, red: 0.2510, green: 0.8157, blue: 0.8627, opacity: 1.0000)
    /// Turquoise 1300 Dark
    public static let turquoise1300Dark = Color(.sRGB, red: 0.5020, green: 0.8824, blue: 0.9059, opacity: 1.0000)
    /// Turquoise 1400 Dark
    public static let turquoise1400Dark = Color(.sRGB, red: 0.7176, green: 0.9412, blue: 0.9412, opacity: 1.0000)
    /// Turquoise 1500 Dark
    public static let turquoise1500Dark = Color(.sRGB, red: 0.8941, green: 0.9765, blue: 0.9765, opacity: 1.0000)
    /// Turquoise 1600 Dark
    public static let turquoise1600Dark = Color(.sRGB, red: 1.0000, green: 1.0000, blue: 1.0000, opacity: 1.0000)
}

/// Semantic color roles for light mode.
public enum BrandLight {
    public static let background = BrandSwatch.gray25
    public static let surface = BrandSwatch.gray100
    public static let surfaceElevated = BrandSwatch.gray25
    public static let textPrimary = BrandSwatch.gray900
    public static let textSecondary = BrandSwatch.gray700
    public static let textTertiary = BrandSwatch.gray600
    public static let primary = BrandSwatch.blue900
    public static let primaryHover = BrandSwatch.blue1000
    public static let accent = BrandSwatch.blue900
    public static let accentHover = BrandSwatch.blue1000
    public static let warning = BrandSwatch.orange900
    public static let warningHover = BrandSwatch.orange700
    public static let error = BrandSwatch.red900
    public static let success = BrandSwatch.green900
    public static let border = BrandSwatch.gray300
}

/// Semantic color roles for dark mode.
public enum BrandDark {
    public static let background = BrandSwatch.gray25Dark
    public static let surface = BrandSwatch.gray100Dark
    public static let surfaceElevated = BrandSwatch.gray50Dark
    public static let textPrimary = BrandSwatch.gray900Dark
    public static let textSecondary = BrandSwatch.gray700Dark
    public static let textTertiary = BrandSwatch.gray800Dark
    public static let primary = BrandSwatch.blue900Dark
    public static let primaryHover = BrandSwatch.blue1000Dark
    public static let accent = BrandSwatch.blue900Dark
    public static let accentHover = BrandSwatch.blue1000Dark
    public static let warning = BrandSwatch.orange900Dark
    public static let warningHover = BrandSwatch.orange900
    public static let error = BrandSwatch.red900Dark
    public static let success = BrandSwatch.green900Dark
    public static let border = BrandSwatch.gray300Dark
}

/// Brand-level color role overrides.
public enum BrandColor {
    public static let identity = BrandSwatch.gray25
    public static let onIdentity = BrandSwatch.gray900
    public static let primary = BrandSwatch.blue900
    public static let primaryHover = BrandSwatch.blue1000
    public static let accent = BrandSwatch.blue900
    public static let accentHover = BrandSwatch.blue1000
    public static let mark = BrandSwatch.blue900
    public static let success = BrandSwatch.green900
    public static let warning = BrandSwatch.orange900
    public static let error = BrandSwatch.red900
    public static let textPrimaryLight = BrandSwatch.gray900
    public static let textPrimaryDark = BrandSwatch.gray900Dark
    public static let backgroundLight = BrandSwatch.gray25
    public static let backgroundDark = BrandSwatch.gray25Dark
    public static let surfaceLight = BrandSwatch.gray100
    public static let surfaceDark = BrandSwatch.gray100Dark
    public static let textSecondaryLight = BrandSwatch.gray700
    public static let textTertiaryLight = BrandSwatch.gray600
    public static let borderLight = BrandSwatch.gray300
}

/// Typography family names by brand role.
public enum BrandFont {
    /// Inter (inter@1.0.0)
    public static let heading = "Inter"
    /// Inter (inter@1.0.0)
    public static let body = "Inter"
    /// Source Sans 3 (source-sans-3@1.0.0)
    public static let serif = "Source Sans 3"
    /// Source Code Pro (source-code-pro@1.0.0)
    public static let mono = "Source Code Pro"
}
